In a series of video documentaries, the creative teams are revealing some of the secrets of the game’s production process. This includes the work done on the KT Engine’s physics engine to create the best simulation possible, the mechanical accuracy of every motorbike, the different game modes, the ambient sounds, innovative features like the Motorbike Status Check – which offers a real-time view of the condition of the bike’s parts – and the extensive customisation options for motorbikes and riders.
The first developer diary video looks at all the various stages of the game’s development, starting with the design and research the teams did to create the most realistic motorcycle simulator possible. Accompanied by Art Director Mauro Ferrari, Game Designer Alessandro Carullo and Executive Producer Sergio Rocco, Marco Ponte – CEO of RaceWard Studio and the game’s Creative Director – explains the importance of the technical details to the game’s design and how it offers players the maximum immersion possible. The episode also highlights the studio’s invaluable collaboration with manufacturers such as Ducati and takes a look at the history of Ducati and the realism offered by RiMS Racing with Ducati’s official test rider, Alessandro Valia.
Over a career that includes over 70 events per season, or during the many challenges available in multiplayer, RiMS Racing promises complete immersion in the competitive world of motorcycling, where victory depends as much on your riding skills as on the motorcycle itself.