Crimson Desert developers, Pearl Abyss has outlined some of its future updates in development for the game including difficulty settings and boss replays, as they continue to evolve the world of Pywel.
New Content
Boss Rematches – The powerful bosses you encountered across Crimson Desert are waiting to challenge you once again. With boss rematches, you’ll have the opportunity to face off against any boss again, test how much you’ve grown, and further refine your own combat style through different strategies and approaches.
Re-blockading – Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
Difficulty Settings – A difficulty settings feature will be added so that everyone—from new Greymanes to the more advanced—can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.
They are also working on new combat-focused content.
Improvements to Character Play
New Skills for Damiane and Oongka – We fully understand your feedback about the need for Damiane and Oongka to have skills comparable to “Force Palm” and “Axiom Force.” To address this, both characters will receive new abilities equivalent to those skills.
Hide Back Weapons – A new option to hide the weapons on your character’s back will be added, so certain equipment worn on your back won’t break immersion during combat.
Addition of New Outfits – New outfits for characters will be added. Additionally, certain outfits that can only be sold or donated will be updated so that they can also be worn.
Quality of Life Improvements and Life Features
New Specialized Storage:
- Food storage: We plan to add a new food storage, from which you can directly take out ingredients for use in cooking. When preparing meals, you’ll be able to use ingredients from both your food storage and your inventory.
- Wardrobe: A new wardrobe storage will be added so that you can store your headgear, armor, gloves, footwear, and cloaks.
- Gatherables Storage: A new gatherables storage will be added, from which you can directly take out items for use in tempering and crafting. This storage will be able to hold a variety of crafting materials, including insects, stones, ores, and more.
- -Collections Storage: A new Collection Storage will be added, giving you a place to keep quest items tied to your adventures, along with recipes and other items you’ve collected on your journey.
Pets & Mounts – More summonable mounts and new pets will be added. Also, in addition to existing horse tack sets, dedicated armor for other mounts is also being planned.
System and Graphics Improvements
UI Improvements – To improve legibility, we’ll be adding a minimum font size adjustment option. Since Crimson Desert supports 14 UI languages, fully optimizing this feature across all of them will take some time, but we plan to introduce it first to help make the game more comfortable to play. We also plan to continue improving various UI elements and QoL features, including improvements to the map, inventory, and housing.
Improvements to Controls – We are carefully reviewing your feedback about controls. To provide a better gameplay experience, we plan to add customization options for certain controller inputs. We will also expand the range of configurable keys for keyboard and mouse to improve usability.
Improvements to Distant Scenery Quality – We are working on enhancing the realism of distant backgrounds so you can enjoy Pywel’s landscapes in greater depth. Please note that the patch size may be somewhat larger due to improvements to how distant scenery changes and the quality of rendering under different conditions. Take a look at the image below for a preview of how Pywel will look after the update.
To me the last update is the best, in regards to the game’s soundtrack releasing soon free on Steam and on major music streaming platforms.
