Kiosk has you starting a job in an isolated, unsettling environment where you’ll have the mundane task of taking orders and serving customers. As someone who has worked in many job roles throughout my career so far, I can handle loneliness. This isn’t your average Diner Dash-esque experience, though. Everything isn’t as it seems, and be prepared to be on edge, as previous employees didn’t last that long. The game is now available on Xbox One, Xbox Series X|S, Playstation 4|5, Nintendo Switch 1|2 and PC.

Let’s Get Cooking
Between the narrative of customers telling you some disturbing things, which I won’t spoil, you’ll be preparing and serving what they want to eat. All the cold stuff is in the fridge, and extra stock is in the stock room. Seemingly, you can’t cut and open packets with precision, and everything is a little chaotic. Customers waiting at the window don’t seem to mind if you drop the odd sausage on the floor and still rustle it up for them. Orders are pinned up on a board, and everything starts pretty simply at first.
Soon after, though, you’ll be asked for a couple of burgers and hot dogs at a time with different ingredients. Do they want cheese and lettuce or both or none whatsoever? Ketchup or mustard. Whilst the controls can be a little fiddly, it doesn’t take long to get some momentum or rhythm going. After the main campaign, you can play an endless or relaxed mode, which will keep you going if you enjoyed the main story. I won’t spoil much for you, but just be wary that occurrences happen during the campaign that will act as jump scares.

Visuals & Audio
Kiosk has a low-poly visual style that utilises lighting, sound, and colour to build tension. The way the game has been designed made me feel like it was the 1980s era in a traditional cafe with a hatch for serving. You’ll be spending all of your time in the kitchen setting with a stock room and all the kit to assist you in flipping burgers, serving up hot dogs, handing out beers and pouring out hot beverages.
The audio in Kiosk is minimal, but I think it is intentional. The quiet hum of appliances and the rain in the cold, wet night put you on edge a bit. General sound effects of working around the kitchen are what you’d expect. The developers have done really well with the aesthetics and sound design to create the intended atmosphere

Final Thoughts
Kiosk is very short, but for the price point, it is well worth picking up. You’ll finish the campaign in a few hours, but I enjoyed every second of what I played. Replayability is there if you want to dip into the endless or relaxed mode. For the price of £3.29, you’re getting potentially several hours of gameplay if you want to keep serving beyond the story. This one was a nice, memorable surprise, and I’d love to see maybe more content for this or another experience in the same atmosphere. You can purchase the Xbox One/Xbox Series X|S version of the game HERE.
Many thanks to the ID@Xbox team for the copy of the game for review. Also, thanks to developer Vivi and publisher Feardemic
Overall
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CX Score - 80%80%
Summary
Pros
- Developers have nailed the unsettling tone and atmosphere
- Simplistic yet satisfying gameplay loop
- Great value for money
Cons
- Narrative is quite minimal
- The campaign is shorter than I would have liked
