When Rennsport first arrived on Xbox, it was clear the launch version wasn’t the full picture. The foundations were there, but the actual experience had rough edges — especially for wheel users — and it didn’t feel fair to review the game in that early state. The developers promised a major console update, one that would address stability, responsiveness, and hardware compatibility.
Now that the update has landed, it’s time to finally assess what Rennsport brings to the track. And the verdict is a blend of exceptional driving feel, thin content, and a huge amount of future promise. Rennsport has something special under the hood — but it’s still waiting for the rest of the engine to catch up.
Handling: The Best You’ll Find on Xbox Today
Let’s start with Rennsport’s crown jewel: the handling. It’s outstanding — easily among the best on Xbox. Every car has its own personality, its own weight, and its own rhythm. When you throw a GT3 machine into a high-speed corner, you feel the tyres bite. Push too hard, and the physics punish you with total honesty. Brake too late? You’ll know it instantly.
Rennsport isn’t the type of racer you pick up and dominate on your first lap. It’s a learning experience, a proper sim where discipline matters. The physics reward good technique and expose bad habits. If you want a racer that genuinely makes you a better driver, this is it.
It’s rare for a game to be this uncompromising and still this enjoyable. The feedback loop of learning, improving, and shaving off tenths is incredibly satisfying — the type of loop that sim racers crave.

Steering Wheel Support – From Frustration to Fantastic
One of the biggest reasons I held back this review was the state of wheel support before the console update. At launch, steering wheels and pedal sets were technically supported but practically unreliable. Force feedback was inconsistent, dead zones were unavoidable, and the overall feel simply wasn’t on par with what serious sim players expect.
After the update, the transformation is enormous. Wheel and pedal support has gone from “barely usable” to one of Rennsport’s best features.
Here’s what’s changed:
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Force feedback is now smooth, detailed, and realistic, giving you proper road feel.
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Pedal input is far more responsive, with excellent modulation for braking and throttle control.
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Steering input is precise, with no strange delays or snap corrections.
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Hardware compatibility is much improved, with major wheel brands now behaving as expected.
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The whole driving experience feels more confident, more immersive, and more natural.
If you’re playing Rennsport with a wheel, the physics engine truly comes alive. It’s clear the developers prioritised this fix — and they nailed it. Wheel users can finally enjoy Rennsport the way it was meant to be played.

What the Update Improved Beyond Wheel Handling
The patch didn’t just address wheels. It also smoothed over several smaller issues that collectively improve the overall experience:
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UI responsiveness is better
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Menu navigation feels quicker
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Some visual clarity improvements help with corner visibility
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Online matchmaking is more stable
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Performance through heavy corners and long sessions is smoother
It’s not a complete overhaul, but it’s a meaningful one. Rennsport today feels much more ready for prime time than the version that launched.

Content: High Quality, Very Low Quantity
Now for the biggest problem: Rennsport simply doesn’t have enough content yet.
Car List
The vehicles that are included are fantastic — deeply detailed, distinctive, and beautifully balanced. But there just aren’t many of them. Even dedicated fans will quickly cycle through the roster.
Track Selection
Track quality is again excellent. Laser scanning, authentic layout flow, and strong attention to detail make them a joy to drive. But variety is minimal. Repetition sets in quickly unless you live for mastering the same circuits over and over.
Modes & Progression
This is where the lack of content is most felt. Rennsport currently has:
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Time trials
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Custom races
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Online events
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Ranking/safety systems
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Basic AI races
What it doesn’t have:
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A full career mode
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A structured single-player experience
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Multi-season championships
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Meaningful progression or unlocks
Offline players will find themselves at a dead end far too quickly.
AI Quality
AI behaviour is inconsistent at best. Sometimes it’s overly passive; other times it surprises you with reckless decisions. It doesn’t race dynamically or react to situations in a human-like way, and it rarely offers a satisfying challenge.
This lack of compelling solo play is the key reason the game’s score lands at 75 instead of 90. The handling is that good — but the game surrounding it isn’t there yet.

Online Racing: Rennsport’s True Calling
It’s obvious that Rennsport has been designed primarily for online competition. That’s where the most effort has gone, and it shows.
The online structure mirrors some of the best elements of iRacing:
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Driver safety rankings
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Skill ratings
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Clean-racing incentives
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Competitive matchmaking
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Scheduled races and events
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Crossplay lobbies
And this is where Rennsport shines. The physics come to life when facing real opponents who respect racecraft. Races feel fair, intense, and tactical. There’s none of the arcade chaos you get in many console racers. You’re rewarded for consistency, awareness, and precision.
On Xbox, the online sim-racing scene has long needed something fresh and disciplined — and Rennsport absolutely delivers that atmosphere.

Why Rennsport Scores 75/100
If the review ended after discussing handling and wheel support, this would easily be one of the highest-scoring racers of the year. But Rennsport is more than a driving model — it’s a game, and that’s where the cracks show.
Here’s the breakdown behind the final 75/100 score:
Strengths
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Exceptional handling and physics
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Excellent wheel and pedal support after update
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Beautifully detailed cars & laser-scanned tracks
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Rewarding and skill-building driving experience
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Competitive online foundation with big potential
Weaknesses
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Extremely limited cars and tracks at launch
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Single-player depth is minimal
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AI behaviour is simplistic and unreliable
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No meaningful career mode or progression
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Feels too focused on online play for a broad audience

The Future: Incredible Potential if Updated Properly
With such strong physics and now excellent wheel support, Rennsport could genuinely become something major for console sim racing. It has a strong base. The feel of the car on the track is already top-tier.
But the developers need to deliver:
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More cars
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More tracks
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A full single-player structure
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Smarter AI
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More modes and depth
If they do, Rennsport could compete with the heavyweights of the genre. Right now, it’s a brilliant driving simulator wrapped in a very small racing game.

Verdict
Rennsport on Xbox has unquestionably one of the best handling models available today. It’s tight, it’s honest, and it’s rewarding. The recent update has transformed wheel support, making the game far more enjoyable for serious sim racers.
However, the content gaps are impossible to ignore. It’s thin on cars, thin on tracks, and thin on offline depth. Online play is where Rennsport thrives, but players looking for a rich single-player experience will be underwhelmed.
Still, what’s here is promising — in some ways remarkable — and with the foundations now set, future updates could turn Rennsport into one of the most exciting sim platforms on Xbox.
“A superb driving experience waiting for the rest of the game to catch up. Rennsport’s handling and wheel support are outstanding — but it needs more content to reach its true potential.”
Overall
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CX Score - 75%75%
