Card Collecting Trading shop is all about being THE place for all your cards and eollectible needs. You start with a shop that is small but manageable baring a few shelves, a counter and a basic amount of booster packs to sell to grow the store slowly. The aim is to try and maintain stock, slowly improving the store and become a juggernaut in the trading card empire and the number 1 hotspot.

Customers wander in at a relaxed rhythm, strolling between stock, sitting down to battle punters and yourself for opportunities to wager money and win some cool cards also. You stock all different kinds of nerdy goodness from packs, collectibles, dice, playmats and accessories all for sale at a profit. The whole thing feels like a Saturday afternoon working at a real-world hobby shop and getting dopamine of chasing profit and pulls.

During your shift you serve multiple customers and must make sure the items you buy are returning a profit by making them priced enough to be interested in purchasing but not to cheap that you aren’t making enough money to progress. As well as making business choices to expand or invest for future endeavours. Whilst doing this every customer will give you cash or card and it’s your job to make sure there are no discrepancies and no one is shortchanged. The more customers served in a day the more chance of making more money and opportunities so it’s about efficiency and not losing money trying to serve quicker.

The fun of the game whilst a slippery slope is opening trading cards instead of stocking them on the shelf for punters. In the hopes of that 1 shiny card that can pull in a profit or save the business because you have gone rogue and been caught by the card collecting bug. Luckily pulling cards allows you to improve your deck to a battle against customers as well as having stands where you can sell single cards to break even or score big. This is very much the dopemaine rush that TCG players crave so if your a fan of the chase and only risking virtual money then you’ll have a great time trying to complete sets and make big bucks getting big pulls.

The card prices aren’t so punishing and sometimes feel a little underwhelming from a risk perspective as rares can sometimes go for crazy amounts whilst the single cards still return a decent investment over time. This makes the chase a little lacklustre and I wished there was more of a risk of being on the verge of bankruptcy just from silly choices of choosing pleasure over business.

The combat mechanics in duels are very simple, and you have a decent variety in card typings (Water, Fire etc.) which don’t really factor in the mechanics and act more as factions. Every card has an attack value and a health value and you take damage when selecting a card to attack. Both players have 5 cards each and must battle it out until the opponent has 0 cards remaining in order to win, lose or draw.

As your shop expands you get more opportunities to buy more shelf space, more tables for battles for the customers and most importantly being able to buying trading licences which allows you to add more variety and rarer items and card sets to bolster profits and really get customers in.

What makes these upgrades feel special is how they affect your customers. You really feel like you are making a difference and being involved despite serving and playing the odd card gaming being able to display rare cards, stocking cool items and feeling like you are drawing people in through efforts of just selling stock.

Over a couple of hours your shop is bustling and decorated with nerdiness but after a short while you’ve seen the whole system and what the game has to offer. It becomes predictable and repetitive but it real fun for short bursts or if you just want to listen to music and rip some packs to collect everything and battle it out.

Card Collector Trading Shop understands the quiet joy of collecting, being a nerd and the joy of a new pull, the warm routine of tending a familiar space, the pleasant feeling of a small shop filled with hopeful customers. It’s not trying to be a competitive trading simulator or a hardcore economy puzzle. It’s a cozy escape built around being a hobby enthusiast and that’s the charm of it.

  • 80%
    CX Score - 80%
80%

Summary

Pros

  • Fun opening packs
  • Relaxing gameplay with no pressure
  • Smart and fair economy

 

Cons

  • High-rarity cards sometimes feel too expensive
  • Very quick gameplay loop
  • UI is cluttered at times when selling single cards

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