When Snowblind Studios originally released The Lord of the Rings: War in the North back in late 2011, it faced an impossible uphill battle. Launching mere days before The Elder Scrolls V: Skyrim, this hack-and-slash action-RPG was quickly overshadowed and consigned to the status of a cult favourite – a cult defined by its visceral M-rated action, co-op focus, and deep reverence for J.R.R. Tolkien’s lore. Now, The Lord of the Rings: War in the North – Legacy Edition arrives on Xbox without any real announcement beforehand, offering console players a chance to rediscover this forgotten chapter of Middle-earth. While it cannot completely hide its early-2010s design bones, this remaster delivers an engaging, blood-soaked journey through the northern theatre of the War of the Ring.

The game’s greatest narrative asset remains its unique premise. Rather than forcing players into the worn boots of the Fellowship, War in the North tells a parallel story set against the backdrop of the iconic trilogy. While Frodo and Aragorn march south, a new trio forms in the tavern of the Prancing Pony: Eradan, a Dúnedain Ranger; Andriel, an Elven Loremaster of Rivendell; and Farin, a Dwarven Champion of Erebor. Their task is to hold off Agandaûr, a dangerous general sent by Sauron to unite the northern armies of Orcs, Trolls and Wargs.

Trolls can represent a challenging fight in large groups.

The writing captures Tolkien’s tone with surprising fidelity. The trio’s dialogue reads like authentic fantasy prose, and encounters with famous figures like Elrond, Radagast, and Aragorn feel earned rather than shoehorned. The narrative takes you to less-explored locales such as Mount Gundabad, the Barrow-downs, and Nordinbad. Furthermore, the inclusion of Beleram – a Great Eagle who serves as both a story ally and an active combat asset, adds genuine grandeur to the campaign.

At its core, War in the North is an action-RPG driven by third-person hack-and-slash combat, character progression, and loot hunting. Each hero brings a distinct playstyle:

Eradan (Ranger): Excels at dual-wielding swords, using a bow and tracking hidden passages.

Andriel (Loremaster): Provides ranged spellcasting and crucial support, including a shield sanctuary that heals teammates while deflecting arrows.

Farin (Dwarf): Serves as the party’s durable front-line anchor, wielding heavy axes and breaking down structurally weak walls.

No arrows taken to the knee.

Combat remains delightfully brutal. Time your heavy strikes properly and you trigger “Hero Mode” – a state of heightened damage where critical hits slice off Orc limbs and send heads flying in slow-motion. It retains its distinction as one of the few M-rated Middle-earth games, striking a balance between heavy combat feedback and dark fantasy atmospheric gore.

The Legacy Edition introduces a much-needed mid-game hot-swapping feature. In the original 2011 version, playing solo meant relying on AI companions unless you committed to a single hero for an entire level. Now, solo players on Xbox can dynamically switch control between Eradan, Andriel, and Farin at save waypoints, allowing you to sample every skill tree and adapt to tough boss fights on the fly. It’s also in Dynamic 4K with smooth 60GPS.

On Xbox Series X, performance is rock solid. The game runs at a consistent framerate, eliminating the severe framerate dips that plagued the original hardware during heavy multi-enemy skirmishes. High-resolution textures bring out the fine details in the armour, and the updated lighting shines in snowy mountain ascents and ambient underground caverns. Composer Inon Zur’s orchestral score sounds fantastic, delivering sweeping, brass-heavy themes that complement the voice performances from industry veterans like Nolan North and Laura Bailey.

Fighting requires team work.

However, the remastering pass cannot completely erase the game’s age. Facial animations still remain stiff, environments rely heavily on linear corridors, and the core combat loop, while cathartic, can become repetitive over a 15-hour campaign if you are playing entirely solo. The difficulty curve can also wobble: early encounters on hard settings force careful potion management, whereas end-game loot setups occasionally make higher difficulties surprisingly easy as your stats overpower enemy health pools.

War in the North was designed from the ground up as a three-player cooperative experience, and that is still where the Legacy Edition shines brightest. Co-ordinating attacks with two friends – having Farin draw a Troll’s aggro while Andriel drops a protective healing dome and Eradan shoots glowing weak points from afar – transforms routine button-mashing into a satisfying tactical dance. Split-screen and online lobbies run smoothly on Xbox, making this one of the better couch or online co-op options available for action-RPG fans on the platform.

Gandalf The Grey.

The Lord of the Rings: War in the North Legacy Edition isn’t trying to reinvent the wheel. It is a unapologetic, early-2010s action-RPG given the technical polish it always deserved. For casual players seeking a deep narrative sandbox on par with The Witcher 3, its linear levels and simple combo chains may feel archaic. But for Tolkien enthusiasts, co-op action fans, or anyone nostalgic for classic hack-and-slash games like Dark Alliance, this remaster is a triumphant, Orc-cleaving return to Middle-earth.

Overall
  • 80%
    CX Score - 80%
80%

Summary

Pros

  • Interesting storyline in line with the main LOTR quest
  • Fun co-operative player online or splitscreen
  • Great battles with the 3 characters

Cons

  • May feel a little dated for today’s RPG lover
  • Characters are still emotionless in the face

By Jamie Tarren

Jamie is the founder of Complete Xbox and a dedicated writer with over 10 years of experience writing about games under his belt. He knows his way around most titles and will happily pick up any genre of game and waste the day away on it. Regularly expresses his desire for Lucozade.

Leave a Reply

Your email address will not be published. Required fields are marked *