“Evil Mutant Dinosaurs have taken over the Earth.” That was the pitch by Creative Director at Systemic Reaction.

What a concept to run and work with, then throw in to the mix, Second Extinction core was always to be a fast-paced co-op shooter elevated by playing with your friends, although solo mission’s will also play a very important role in the build of the game.

As the dinosaurs took over our planet, some people made their escape to an orbital station set up by a group called the ERA. Humanity has licked its wounds and now returns to find out more about this unbelievable enemy. This is where The Extinction War begins. Players pick from a roster of four survivors from around the world, a group that will continue to grow after launch.

Second Extinction

You join up with friends, pick a mission, load-out, and then hurtle your way planet-side for your adventure to begin. Once your mission goals have been completed, you’ll have to navigate a dangerous extraction in order for you and your teammates to make it out alive. Safely back home, you get to use your rewards to purchase new weapons, upgrade them, and get ready to leap back in!

The talented team in Malmo love dinosaurs but wanted there own take on them for Second Extinction. The development team had to keep a balance so they were recognisably dinosaurs, and not the cute kind. These freaks of nature each have unique traits that require different approaches in combat. How they even exist, the root of the mutations, and their seeming intelligence will be a mystery for players to discover over the coming campaigns.

Having set out to make a game that could deliver on the spectacle you would expect from the teams heritage. The goal was to have a beautiful natural world, a ton of crazy looking enemies on screen, huge explosions, and as much blood as Nadia, The Swedish team’s VFX artist, could pump out. It isn’t subtle, nor was it suppose to be. Part of the joy of playing this game comes from that intensity of the action as bombs burst and limbs fly.

With Systemic Reaction being a part of the Avalanche Studios Group, they have the huge benefit of building the game using the APEX Engine. This may lead many to believe the game will feature a massive open world. Instead, The development team would like you to think of Second Extinction’s world as more of a Big Map. As the talented developers were working with melee vs. ranged (aka claws vs bullets), they found blending the systemic features of an open world with more traditional level design elements made the combat more interesting and strategic.

Second Extinction

Evolution was another big touchstone for the game’s creator’s. They want the game to be a truly live product and that meant building a dynamic element into the core experience. This resulted in a unique feature called The War Effort, which we will save for a later update about the games progress.

Launch is is just the beginning, and once we the game goes live, the next step will be to enhance the game, and introduce regular new content and mix the game up through each campaign. Collaborating with the community is also part of the journey too, so expect a chance to interactive with these very talented Swedish game designer’s.

See you on the battlefield to kill ‘em all – once and for all!

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