When Two Point Hospital came to fruition seven years ago, I was ecstatic that we had a faithful salute to Theme Hospital. The game was extremely well-received and I genuinely presumed that after this, it would be a one-and-done game. Fast forward to 2022 and we then had the excellent Two Point Campus which again, had exceptional scores across the board. Just when you thought Two Point Studios couldn’t do anymore, they have returned three years later with Two Point Museum. Published by the extremely friendly bunch at SEGA, the game launches on March 4th on Xbox Series X|S, Playstation 5 and PC.

For the handheld players out there, you’ll be pleased to hear that the game is Steam Deck verified meaning you can get your fix wherever you want. As a Lenovo Legion Go player, I have already set my eyes on the Steam version. There are also some early incentives for pre-order players and those who decide to invest in the Deluxe version if you’re looking for some extra goodies. So, does Two Point Museum excel as well as the previous Two Point titles, read on and find out!

History Awaits You

As always with Two Point games you get a nice little introduction to the first area of the game. You’ll be eased in gently with how the game functions, where to find everything and how to place it down inside your blank canvas. There are five museums to play around with during the game with different themes. Memento Mile brings prehistoric artefacts, Passwater Cove allows you to embed marine life into your museum. As you progress you’ll also access Wailon Lodge, Bungle Wasteland and Pebberly Heights which bring supernatural, scientific contraptions and a space theme.

What I loved about moving onto the next museum each time was there was so many artefacts, decorations and clientele to discover. Introducing themed museums kept the game fresh and engaging at all times, it never becomes stale or repetitive. Of course, some functionality remains exactly the same such as staffing and how you run the logistical side of your business, but there are tens of hours of discovering new stuff.

Get To The Choppa!

By far my most favourite feature of the game is the expeditions that you can send your staff on. This portion of the game is truly unique in comparison to the previous games in that you never know what you’re going to uncover. The way expeditions work is fairly simple. You select specific staff to board your helicopter to explore key locations across 5 unique maps, one for each museum area. Sometimes your staff may need certain qualifications to explore a certain area, so you may need to set aside time to train them to be competent.

There are risks to gain rewards here, so you need to tread carefully or you could end up with consequences. You can select how long you want the expedition to take and what equipment you’ll take with you. Real life events could take place during the mission such as damage to your helicopter, injuries to crew and even caves collapsing. Occasionally you’ll be thrown a decision to make whether to continue searching for something, or to withdraw and take a different path. I really enjoyed how engaging it was and the excitement of seeing what my staff came back with. The result is artefacts that are unique and tailored to that theme and you may have to go on several trips to complete a full museum piece. I won’t ruin the surprise of any of the findings, but it felt like a lucky dip each time.

Keep Your Guests & Staff Happy

As always, the key to a successful business is great morale for staff and keeping the guests engaged and happy. I loved that alongside the historical pieces, you could also have the usual vending machines, eateries and playgrounds and games for the kids to enjoy. Having the Sonic and Shadow themed pre-order extras I placed two plushie grab machines on either side of my kids playground and it was weirdly satisfying seeing long lines of parents and kids seeing if they could win a cuddly toy. You really get the sense of the atmosphere based on how you design your museum. You’ll soon know whether people get desperate for the loo or have a rumbling stomach by their reactions.

Keep staff well paid, trained and rested during their work is critical to a great running of your museum. I also loved how much you have to invest in security which makes sense with such high value gear. Watching burglars emerge from the toilets never failed to make me chuckle but also send me in a mild panic in an attempt to protect my precious history.

Visuals & Audio

It must be fascinating to be part of the design team at Two Point Studios as they come up with some incredible ideas that make you smile while playing the game. When your museum comes to life and fills with guests it is a joy to experience. Watching parents and their kids all dressed in a variety of outfits ranging from dinosaurs to aliens never failed to make me chuckle. I often found myself zooming in and people watching and I feel like they are properly interacting with everything I have created. The way the AI guests work is easily the most intelligent feeling atmosphere of any game in the genre, they have done magnificent work here.

There are some clever features around the design and decoration of your museum with staff-only doors, one-way walkways to direct foot traffic in a certain direction and more. I’ve spent more time decorating and theming areas with this game than the previous two titles, even moving certain artefacts later to suit the aesthetics I want. Sound effects and soundtrack are brilliant with more of the usual quirky tongue in cheek announcements over the PA system. The audio design blends spectacularly with the overall presentation of the game. All aspects ran buttery smooth at a high resolution on my Xbox Series X.

Final Thoughts

Two Point Studios and SEGA have done it again and smashed it out of the park with Two Point Museum. The presentation of the entire game oozes quality and fantastic polish in every aspect. In my review of Two Point Campus which you can read HERE, I touched on how I felt each individual had their personality, that is still the case here. The satisfaction of starting with a blank canvas and fine-tuning your very own museum becomes a slight addiction. One of my first play sessions for this review weighed in at about 7 hours and I had to force myself away from my Xbox Series X to sleep.

If you adored Two Point Hospital and Campus, you’re getting that same moreish formula here with the unique atmosphere of the museum setting with interesting and wacky artefacts. If you can, I’d urge you to go for the deluxe version of the game that comes with all the extra goodies and kudosh, but you’ll have an equally cracking time with the base game if you can’t stretch to it. After close to 50 hours for this review, I still find myself going back for more so I can assure you the amount of gameplay on offer could easily run into hundreds of hours. This will be one of the best games of 2025, one for the history books!

Overall
  • 95%
    CX Score - 95%
95%

Summary

Pros

  • Brings the same fantastic formula, mechanics and polish as the previous games
  • Expeditions are genuinely intriguing and exciting
  • Visually stunning on Xbox Series X
  • Available for handheld devices
  • The wacky humour in character designs and announcements is ever-present

 

Cons

  • Kudosh could be a grind if you don’t have the deluxe version

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