Ubisoft has finally opened the curtains on its Assassin’s Creed Black Flag Resynced title, with the game re-built from the ground-up on Ubisoft’s Anvil engine, used in Assassin’s Creed Shadows. The title is due to launch on 9th July.

Here’s everything you need to know

Resynced is the story you know and love from the original Black Flag, but the teams at Ubisoft have added brand-new content and enhancements across the experience.

Discover just some of the new additions and enhancements to Resynced:

  • Graphical and technological enhancements
    • Built from the ground-up on the latest evolution of Ubisoft’s proprietary Anvil engine, used in Assassin’s Creed Shadows
    • Raytraced Lighting with Global Illumination (RTGI) and reflections.
    • Optimized Performance with 60 FPS options on consoles.
    • Graphics assets built from the ground up to support Micropolygon and Physically Based Rendering (PBR) pipelines.
    • Fully modernised water rendering and simulation.
  • New and enhanced features, quests, and stories
    • Locate and assign new Officers to the Jackdaw, who each bring a special ability to naval combat.
    • Playas have been reworked, offering new rewards and unique encounters on islands across the map.
    • Additional missions and new scenes featuring Matt Ryan, Edward’s Original voice actor and the original cast.
    • More customisation options for the Jackdaw, including new skins and the all-new ship’s pets to bring along a cat or monkey companion while you sail.
    • Reworked Kenway’s Fleet, which allows players to use captured ships to generate passive income through rare activities and trading, now available in the Captain’s Cabin and on all versions of AC Black Flag Resynced
    • The old shanties are back, but are joined by a new set of 10 songs for your crew to bellow as you sail.
  • Reworked action-adventure combat featuring:
    • New visceral takedowns
    • New parrying mechanics
    • Quick-fire rope dart and pistol moves
    • A new enemy archetype – the Demolitionist
  • New and enhanced stealth gameplay
    • Observe mode which extends Edward’s Eagle Vision.
    • Crouch-anywhere lets Edward lower his profile anywhere on land.
    • Dive-anywhere means Edward can stealthily approach seafront locations and ships.
    • Shadows and low light will affect Edward’s visibility during stealth sequences.
  • Reworked naval combat
    • New secondary weapons have been added to try out in combat, including:
      • Shrapnel barrels explode and damage enemy sails.
      • 8-pounders open up more weakpoints in enemy ship hulls.
    • Enemy ships and factions reworked to add different equipment depending on their alliances.
  • Enhanced parkour featuring moves like:
    • Manual jump
    • Side ejects
    • Height-gaining back ejects
    • Quicker interrupts between parkour moves
  • Dynamic weather and objects
    • With Anvil’s Atmos system, the weather of the Caribbean becomes a character in its own right and brings the seas to life.
    • Destructible objects react to weather and combat: signs that move and shift with the wind, ships’ sails billow and blow, coconuts roll across the ground in a storm, and objects break when enemies are thrown against them.
    • Reworked water physics really brings home the feeling of sailing the Caribbean.

 

By Jamie Tarren

Jamie is the founder of Complete Xbox and a dedicated writer with over 10 years of experience writing about games under his belt. He knows his way around most titles and will happily pick up any genre of game and waste the day away on it. Regularly expresses his desire for Lucozade.

Leave a Reply

Your email address will not be published. Required fields are marked *