At CompleteXbox, we’re passionate about shining a spotlight on game developers and the creative journeys behind their projects. From concept to release, we love exploring the process that brings great games to life—especially from indie developers pushing boundaries and crafting unique experiences. We also proudly offer a platform for guest reviews and opinion pieces from voices within the gaming industry. If you’re a developer, writer, or industry professional interested in sharing your insights, we’d love to hear from you—please get in touch!
When it comes to shoot-‘em-ups, we often think of twitch reactions, overwhelming firepower, and wave after wave of enemy sprites exploding into pixel dust. But what happens when you strip the genre down to its very bones, twist its purpose, and turn its core mechanic against the player? That’s exactly what Hundred Bullets does – and the result is one of the most cerebral and refreshingly unique takes on the SHMUP formula I’ve played in years.
At its core, Hundred Bullets isn’t about destruction; it’s about survival. Not against enemy hordes or alien fleets, but against yourself. This is a shoot-em-up where every bullet you fire becomes a hazard, every choice lingers in the air, and every mistake has a tail. What starts as a minimalistic action game quickly reveals itself as a highly tactical, puzzle-like experience. It’s short, smart, and deeply satisfying.
The Premise: Shoot to Survive, Then Survive Your Shots
The rules are deceptively simple: you have 100 bullets. Fire them all into a walled arena. Once you’ve loosed your final round, you must dodge every bullet until the last one disappears or connects with the arena’s final goal. There are no enemies. Just you, your memory, your reflexes, and the chaotic dance of your own aggression. Every bullet you fired becomes part of the puzzle. Every ricochet, every rebound, every lapse in judgment is coming back to haunt you.
That premise alone is bold, but what makes Hundred Bullets so compelling is how far it runs with the idea. The early levels serve as tutorials, giving you ample space and simple layouts to get used to the feel of bullet physics, ricochet behavior, and how to kite shots across the screen. But soon, the game ramps up with new arena shapes, tighter confines, and more complex layouts that force you to plan like a chess master and dodge like a ninja.
Gameplay: A SHMUP Reimagined as a Spatial Puzzle
Each level in Hundred Bullets is a self-contained riddle. The trick isn’t in shooting efficiently – it’s in laying a bullet pattern that you can safely outlast. That means thinking three or four steps ahead, predicting trajectories, and moving deliberately. You can’t rush your way through these stages; every misstep, every impulse shot is a future problem waiting to trap you.
You start each level by firing all 100 bullets however you choose. That may sound excessive, but it’s barely enough. It’s vital to think of where each bullet will bounce and settle. Once the final bullet is fired, the second phase begins: the dodge phase. Here, you must survive inside your own storm. It’s intense, yet methodical. There’s no RNG. Nothing is unfair. If you lose, it’s because you made the mess, and now you’re paying for it.
The level design is where the real genius lies. Early arenas are square or circular, but as the game progresses, you get narrow corridors, figure-eights, and multi-tiered sections that change how bullets behave. Some stages offer escape zones and open lanes; others trap you in claustrophobic hell. That constant variety ensures the core mechanic never grows stale.
There are also advanced mechanics introduced over time, like rebound tricks, ghost bullets, and shifting arena goals, which make you reconsider strategies that once worked. While the game is easy to pick up, mastery demands trial, error, and a sharp eye for spatial patterns. In the late-game stages, the sheer density of bullets on-screen can border on mesmerizing. You start to develop a kind of muscle memory for survival, knowing instinctively where safe zones will emerge seconds in advance. That sensation of foresight, when earned, is absolutely thrilling.
Visuals and Sound: Minimalist with Purpose
Hundred Bullets doesn’t chase flashy graphics. Its presentation is intentionally minimal. Clean, abstract arenas. Simple color palettes. Clear, contrasting bullets and walls. The goal is functionality, and it works beautifully. There’s no visual noise, which allows you to focus entirely on the positioning and movement of the bullets around you.
The visual simplicity is paired with a calm, pulsing background aesthetic that feels almost meditative. The game doesn’t scream at you with effects or particle explosions. Instead, it builds tension through precision and repetition. Even the way bullets pulse slightly on impact and ricochet with just enough feedback gives you all the information you need, without ever distracting you.
The music matches this tone well. It’s ambient, rhythmic, and perfectly suited to a game that feels like a cross between a zen puzzle and a bullet ballet. While it doesn’t reach the heights of more bombastic SHMUP soundtracks, it suits the mood and pacing of the game impeccably. The gentle rise and fall of the audio helps create a mental state somewhere between relaxation and laser-sharp focus, a balance not many games manage to strike.
Structure and Progression
The game is divided into main levels, secret levels, and a challenging “conflict” mode that ramps difficulty. You can expect a steady escalation of complexity as you progress, with each stage teaching a new lesson in movement, patience, or planning. There are some especially devilish layouts in later stages that force you to reevaluate everything you’ve learned.
Checkpointing is well-paced in the main campaign, though the harder difficulties can test your endurance. Still, each run feels short enough that retrying doesn’t feel like a chore. Even in failure, you’re learning. And because the game is built on player agency, success feels earned in a way few games can replicate.
For those seeking even more challenge, post-game content and unlockable levels give plenty of reason to stick around. The game doesn’t overstay its welcome, but it doesn’t vanish too soon either. There’s also a level replay system that lets you refine and iterate on earlier stages to chase perfection.
One standout addition is the optional performance tracker that lets you analyze your shot distribution. This opens the door for experimentation, encouraging you to change up strategies and optimize for survival over chaos. It adds a subtle competitive layer for players who want to one-up themselves.
Accessibility and Quality of Life
The game plays smoothly on console, with responsive controls and an intuitive UI. Button mapping, quick restarts, and thoughtful arena design make the experience snappy and frustration-free. It’s not a physically demanding game, but it’s mentally taxing in the best way.
The learning curve is gentle at first but steepens over time. That could potentially frustrate some players who expect a more traditional arcade progression. But for those willing to engage with its rules, the reward is a truly unique gameplay loop.
What’s more, Hundred Bullets is refreshingly respectful of your time. Load times are minimal, menus are sleek and non-intrusive, and the overall structure makes it easy to jump in for a few rounds or settle in for a longer session.
About the Developer: Silverware Games
Silverware Games, helmed by Michael Silverman, is an indie studio on a clear mission: bring joy and creativity into everyday life through games. Drawing on more than a decade of experience across Xbox, mobile, PC, Mac, and web platforms, the team specializes in lighthearted, imaginative titles with clever twists—Hundred Bullets being their first on Xbox and a perfect example of that ethos.
Their philosophy centers on three core values:
-
Fun: Playful, accessible, and upbeat experiences that make players smile.
-
Imagination: Unexpected mashups and whimsical universes, like the evolving ‘Matchyverse’ starring sentient stars and quirky characters.
-
People: A warm and community-focused approach, rooted in human connection and friendly online spaces silverwaregames.com.
Though driven by a small core team, Silverware Games collaborates widely—with UI designers, pixel artists, composers, and sound engineers—to polish every project. Their background in casual, browser-based, and mobile games underlines a creative agility that shines in Hundred Bullets—a project that reimagines SHMUPs not with more guns or enemies, but with smarter mechanics and playful restraint.
Final Thoughts
Hundred Bullets is an exceptional example of what indie game design can achieve with a single, powerful idea. By flipping the SHMUP genre on its head, it turns an act of aggression into a puzzle about restraint, positioning, and foresight. It’s sleek, smart, and satisfying.
This is a game that respects your intelligence. It doesn’t pad its run time, doesn’t bombard you with exposition, and doesn’t hold your hand. It gives you a set of tools and a set of rules, then challenges you to survive the storm you’ve created. And when you finally do? It’s exhilarating.
If you’re looking for a SHMUP with a twist, a puzzle game with teeth, or simply a short-form title with a long tail of replayability, Hundred Bullets is more than worth a shot. It’s a game about mastery—not over enemies, but over yourself.
Overall
-
80%
Summary
Pros
- Unique and original gameplay loop blending SHMUP and puzzle mechanics
- Deeply satisfying risk/reward structure
- Clean, minimalistic visual style that enhances clarity
- Tightly designed levels with escalating complexity
- Great replay value with secret and high-difficulty levels
- Polished performance and intuitive controls
Cons
- May be too mentally demanding for casual players
- No traditional SHMUP enemies or boss fights (which might turn off a few)
- Some levels spike in difficulty unexpectedly
- Minimalist aesthetic may feel too barebones for some