Homebody is a survival horror puzzle game developed by Game Grumps and published by Rogue Games, Inc. Focusing on a group of friends who decide to rent out a remote house to watch a meteor shower, only to find themselves haunted by memories of their past and hunted by a merciless killer. You’ll find yourself in the shoes of Emily as she tries to rekindle old college bonds despite her social anxieties. Homebody is a puzzle-heavy, PS1-aesthetic indie horror game that won’t keep you up at night but will keep you on the edge of your seat.
Emily, Homebody’s main protagonist

A Nostalgic Trip

Homebody has a great and intriguing story that I don’t think I could fully grasp or comprehend completely. I think I’ve kept up with the flow of what is happening but also unsure if I’m just interpreting it in my own way, which could be a sign of a good open-ended finale. A lot of it felt shrouded in mystery and left for me to piece together through the house’s many puzzles and secret doors. You spend your entire time trapped within this remote house trying to figure out how to escape when the power goes out, only for a mysterious killer to arrive later on in the evening and finish off the entire group of college friends, and thus, the cycle begins. Once you meet your first demise with our mysterious killer, you’ll be placed back where you first entered the house, in the foyer, and will have to endure the same evening all over again. Think of the game Twelve Minutes and its own similar time loop, except your time limit is entirely dependent on how good you are at surviving at the hands of a killer.
You can explore the house and solve its many necessary puzzles as well as have a good old chit-chat and catch up with old friends. My gripe here is that these old friends have a lot to say and Homebody lacks any voice acting and can begin to feel tedious should you want to interact with everyone in the house. The lack of voice acting also impacted the cutscenes for me, with some feeling like they massively overstay their welcome, requiring you to keep pressing A to load the next line of dialogue. Thankfully, after about halfway through my playtimes I realized there is a “Skip Cutscene” option in the pause menu. This is what makes me feel as though I haven’t fully grasped the story, as I skipped a few of these cutscenes due to growing tiresome of lots of reading. This might just be my own problem, as I don’t normally have an issue with reading dialogue but it just felt like there was an overabundance of it in places.
I can’t tell you any of the characters’ names from memory, aside from Cliff, that dude is an ***hole. I just didn’t feel anything or grow any connection with them sadly. They were quite forgettable for me in all honesty as I didn’t have it in me to read line after line of dialogue. This combined with a very puzzle-heavy game grew tiresome. Trawling through dialogue hoping to find a clue for a puzzle, only to end up being frustrated at the puzzles, the characters, and myself. This is a shame as the game has a setting that I really appreciated and gives off big “Cabin In The Woods” vibes until the frustration kicks in and any tension is rendered useless.
Exploring the living room in the remote house

An Unsettling Getaway

I do really appreciate the visuals and the general vibe that Homebody gives off. The killer was very interesting and his sound design was rather cool. He arrives at around 9PM when the same bolt of lightning strikes the power out at the house and you can hear him proceed to rip your friends apart with a knife one by one. You can run away and/or hide in a cupboard if you’re unlucky enough to stumble upon the killer. You’ll notice Emily begins to breathe heavily, the screen turns hazy and a close-up of Emily’s face appears in the top left of the screen. Stumbling upon the killer was always a tense moment and I credit that to the old-school style fixed cameras which aren’t always the easiest to navigate with but this only adds to the atmosphere.

After my six hours with Homebody, it became clear that the puzzles are the main attraction here, as it functions as more of an escape-room-styled game than it does a straight-up survival horror game. This heavy focus killed a lot of my enjoyment a majority of the time and I’ll put this down to me not being the smartest of gamers, as looking through the Steam reviews shows a very positive reception with lots of praise for the puzzles in particular. Unfortunately for me, these didn’t land and I found myself struggling more times than I did having a eureka moment, god bless the internet and game guides! The puzzles were cool and unique though and sort of all molded into one, making the entire house feel like one big puzzle to solve. For the times I didn’t need to refer to a guide, I did find myself muttering “oh cool” under my breath when I managed to solve something myself and sometimes I was just winging it, hoping for the best and getting lucky with the puzzles. Although they didn’t land for me and without spoiling them, there are some very cool puzzles throughout that are worth experiencing. There is also an in-game journal that will keep track of clues and important notes as long as you’ve interacted with them in a previous run which is a very useful touch I must say.

PS1 aesthetic cutscenes

Conclusion

Overall Homebody is a somewhat enjoyable horror(ish) experience that might be best suited to people who love a good puzzler. Unfortunately for me, this game falls flat a majority of the time. While it starts off with a good atmosphere and some great levels of tension and mystery, this soon dissipates after a few deaths and a frustrating puzzle. Maybe I came into this expecting something it wasn’t or maybe I’m not the full ticket and can’t work out simple puzzles, but it just didn’t land for me.

The fixed camera, PS1 aesthetics, and mysterious plot all work in this game’s favor, and even though I couldn’t fully keep up with what was happening with the story I still wanted to see this through to the conclusion to see if I could make any sense of it. I did have to refer to a guide to complete some of the puzzles during my six hours of playtime. Overall, I wouldn’t recommend this if you’re looking for something terrifying but it’s a shoo-in if you love to have your brain rattled as Homebody won’t be keeping you up at night, but it will make you think.

Overall
  • 65%
    CX Score - 65%
65%

Summary

Score 65/100
Pros
  • PS1 Aesthetic
  • Fixed Camera
  • Mysterious Plot
Cons
  • No Voice-Acting
  • Too Much Dialogue in Places
  • Forgettable Characters

By Jordan Moore

@BERSERKER_THiiS

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